

About the only thing the Vice Family has not attempted is an 8-bit escape room. There’s also tons of 3D escape rooms of, shall we say, less than stable build quality. We’ve enjoyed them all, along with the Japanese Escape Game series that uses basically the same interface but is apparently a different company. Look at Cape’s Escape Games on Nintendo Switch. And hell, they don’t even need to be truly 3D or “high tech” to do well. Escape Simulator has shown how (just stay away from the user rooms unless you like old-school adventure video games since that’s what users tend to do with the engine). Not only do video escape rooms let people test the waters to see if this is the type of thing they’d like to go try, but they’re cost-efficient too! But, they have to be done right.

Escape Rooms can be hell of expensive (we spend usually $100 to $150 per one hour session). Taking an experience that’s supposed to replicate the feel of a video game IN REAL LIFE and putting it in, well, a video game, seems redundant, but I’m so happy they exist.

The object is to just get out the door, typically within a one hour time limit.
#BLACK OPS 3 ZOMBIES COMIC DRAGONS LAIR FULL#
It’s you, your friends and/or family, and a room full of puzzles. Of course, our favorites are the actual brick & mortar ones. Hell, they even make Clue-branded ones now. “Oh GOD, she’s doing another escape game.” Yea, in case you haven’t noticed, my family is obsessed with escape rooms, including mail-order “ escape crates” and board games that are functionally single-use mysteries that may or may not be destroyed in the process of playing them.
